![]() Ingame you can open the new mod menu with the “Home” key (qwerty keyboards) or the “Pos1” key (qwertz keyboards). launch the BAT file that comes with the mod ( the file must be in the same folder as the darkplaces.exe).Copy the “PAK0.PAK” and “PAK1.PAK” from your original Quake “id1” folder into the new “id1” folder (if these files are missing you have to start Quake at least one time).Create a new “id1” folder inside your Quake 1.5 folder (or whatever you named it).Extract the “quake15” folder into this new main folder ( the complete folder, not just the files inside it).Extract the files from the included DarkPlaces build into this new main folder ( only the files inside, not the folder itself).Create a new folder named Quake 1.5 (or Quake DarkPlaces or whatever you want).Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2’s chaingun. Quake 1.5 is firstly a weapons overhaul, the original weapon pack’s goal was to redo the quake 1 weapons to give them more feedback. Utilizing Seven’s SMC 5.30 as a base, it has been expanded to include new features such as weapons, gore, and plenty of level additions. Quake 1.5 is a darkplaces addon mod for the original Quake. ![]()
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